Console Corner: Divinity: Original Sin review
Condemned warrior and mystic heroine combine to revitalise the role playing genre.
It has seemed like an eternity waiting for an RPG to come along that I could sink my teeth into since having a break from World Of Warcraft.
Thankfully Divinity: Original Sin ticks all the boxes.
Original Sin is the latest RPG in the Divinity universe and centres around two heroes, the aforementioned warrior who has been released from his chains and the heroine who has been restored to life.
The game uses turn-based combat and is set in a highly interactive world. It also boasts a full-fledged modding tool.
Aesthetically, Original Sin looks great. Character and camera movement work well and the battle system isn’t overly complicated.
Within the first couple of 60 minutes or so I managed to pick up enough questlines to last me a good few hours and with an apparent 80 hours of gameplay you are not going to be putting the controller down anytime soon.
It’s not a game you can dive into if you have 10 minutes to kill but then there aren’t many titles out there that are these days.
Original Sin has a great selection of classes to play and these are very customisable as you level up.
If you enjoy games that tell you on your map where to go to complete your next quest then you’re in for a shock. You are given rough directions and some key points but you actually have to explore and find areas and mobs yourself.
Divinity: Original Sin really tips it’s hat to the old school RPG systems without it feeling like a relic. In an age where people demand value for money especially when it comes to video games and their content hours, Divinity: Original Sin is an absolute bargain.
The game, by Larian Studios, has received critical acclaim since its release and it is easy to see why.
It really has taken the RPG genre into the modern era of next gen and despite some pacing issues is a triumph.